﻿#pragma once
#include "SmStepObjectTypes.h"
#include "SmQuestComponent.h"

void FSmStepObjectActorInfo::InitFromActor(AActor* InOwnerActor, AActor* InAvatarActor,
	USmQuestComponent* InSmQuestComponent)
{
	check(InOwnerActor);
	check(InSmQuestComponent);

	OwnerActor = InOwnerActor;
	AvatarActor = InAvatarActor;
	SmQuestComponent = InSmQuestComponent;
}
